True stereo rendering — the game renders both eyes, each from
its own camera, with full 6DoF head tracking
First person from Isaac’s head; his helmet, neck and chin guard are
hidden so nothing blocks your view
Render resolution up to 7680×4320, picked in the mod menu and
applied with a quick game restart — the game gets 4 GB of
memory for it
4K shadows — the shadow map resolution is doubled from
2048 to 4096 for much sharper shadows
Brightness, contrast, sharpness and saturation shader
Runs on OpenXR with SteamVR and Meta, with native bindings for Index,
Touch and Steam Frame controllers
Smooth turning without the game’s wind-up and lag, and walking
straight from the stick
Menus, loading screens and cutscenes on a floating canvas
Roomscale & body
Walking around your room moves Isaac the same distance in the
game
His body turns with your head, and you can walk where you look
Isaac’s own arms follow your controllers from the shoulder to the
hand
Finger tracking: his fingers follow yours
Remember: Isaac can’t crouch — he
can’t in the original game either
Comfort
Smooth turning with adjustable speed or snap turning
(30/45/60/90°), plus a quick 180° turn
Recenter your view any time from the mod options
Disable Toxic Game Settings: one switch in the mod options keeps
the game settings that don’t work in VR the way they
should
HUD on Isaac
Your health and stasis sit on your right forearm — just like
the RIGcom
The watch on your wrist: touch it with your finger to open the
inventory
Inventory as a hologram in front of you or fixed in the room
Audio logs and video links come out of your watch
Blood on the helmet visor is hidden
Weapons & combat
Aim with the right grip, shoot with the right trigger
Alternate fire mode: click the right stick while aiming to switch
— the ammo display turns blue and shows ALT, the right
trigger then fires the alternate fire
Support hand: bring your left hand to the weapon and it grabs on
— with two-handed aiming for long weapons like the pulse
rifle
Weapon recoil with three settings — Off, Mid or Max in the
mod options
Holster on your hip: tap the right grip there to put the weapon
away or draw it again
Melee: swing your right controller to hit
Stomp with a tap on the right trigger
Stasis from your left hand: hold the left trigger and a force field
builds up in your palm with an aiming beam, let go to fire —
hold it too long and it fizzles out
Kinesis with the left grip: an orb sits in your palm, grab objects,
let go to drop them or pull the left trigger to throw
Vibration for every weapon, for stasis and when you touch
something
Own sounds for holstering, the inventory, the force field, the
stasis shot and touching holograms
Touch the Ishimura
Doors, save stations, elevators, lockers, cabinets, the store and
the bench — just touch the hologram with your hand
In the store, at the bench and at save stations Isaac and your
weapon fade out and the camera holds still, so the menu stays in
front of you
Controls & menu
Same bindings for Index, Touch and Steam Frame controllers (the
Frame can use its D-pad directly)
Your controllers are detected automatically, with an extra
correction for Meta Touch
Mod menu inside the headset, with the bindings chart built
in